Given 3 pts, how do I calculate the normal vector? [closed]
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Published on 2009-12-27T18:03:57Z
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2010/05/25
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Given three 3D points (A,B, & C) how do I calculate the normal vector? The three points define a plane and I want the vector perpendicular to this plane.
Can I get sample C# code that demonstrates this?
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