Given 3 pts, how do I calculate the normal vector? [closed]

Posted by WaggingSiberian on Stack Overflow See other posts from Stack Overflow or by WaggingSiberian
Published on 2009-12-27T18:03:57Z Indexed on 2010/05/25 0:01 UTC
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Given three 3D points (A,B, & C) how do I calculate the normal vector? The three points define a plane and I want the vector perpendicular to this plane.

Can I get sample C# code that demonstrates this?

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